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» Theory as Game: Designing the Game Game
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GROUP
2009
ACM
16 years 29 days ago
Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game
We take the work practices of fire emergency responders as the basis for developing simulations to teach team coordination. We introduce non-mimetic simulation: economic operation...
Zachary O. Toups, Andruid Kerne, William A. Hamilt...
CIG
2006
IEEE
16 years 15 days ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
ACMACE
2007
ACM
15 years 10 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
AI
2002
Springer
15 years 6 months ago
Multiagent learning using a variable learning rate
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on ...
Michael H. Bowling, Manuela M. Veloso
BIS
2011
342views Business» more  BIS 2011»
14 years 6 months ago
A Concept of the Knowledge Strategic Resource Network (SknowNet) for SMEs
This paper presents concept of the strategic knowledge resource network for SMEs. A strategic-knowledge resource in a company represents the knowledge, skills and capabilities of t...
Justyna Patalas-Maliszewska, Irene Krebs