In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
In this paper we present an authoring tool and an accompanying workflow to create interactive scenarios in a distributed 3D environment by multiple users. With Pitsupai we design...
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...