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» Theory as Game: Designing the Game Game
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CCR
2002
72views more  CCR 2002»
15 years 6 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
EVOW
2010
Springer
16 years 1 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
FOCS
2009
IEEE
16 years 1 months ago
Convergence to Equilibrium in Local Interaction Games
— We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which ...
Andrea Montanari, Amin Saberi
AGS
2009
Springer
16 years 1 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
SIGECOM
2006
ACM
184views ECommerce» more  SIGECOM 2006»
16 years 11 days ago
Computing pure nash equilibria in graphical games via markov random fields
We present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, wh...
Constantinos Daskalakis, Christos H. Papadimitriou