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» Theory as Game: Designing the Game Game
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SAGT
2009
Springer
131views Game Theory» more  SAGT 2009»
16 years 28 days ago
The Computational Complexity of Weak Saddles
Abstract. We continue the recently initiated study of the computational aspects of weak saddles, an ordinal set-valued solution concept proposed by Shapley. Brandt et al. gave a po...
Felix Brandt, Markus Brill, Felix A. Fischer, Jan ...
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
16 years 10 days ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
CSE
2009
IEEE
16 years 1 months ago
Parallel Computation of Nash Equilibria in N-Player Games
—We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games. The algorithm is based on enumerating the supports of mixed strategies in parallel...
Jonathan Widger, Daniel Grosu
ICTAI
2009
IEEE
16 years 1 months ago
Translation of an Argumentation Framework into a CP-Boolean Game
Abstract—There already exist some links between argumentation and game theory. For instance, dynamic games can be used for simulating interactions between agents in an argumentat...
Elise Bonzon, Caroline Devred, Marie-Christine Lag...
NETGAMES
2006
ACM
16 years 10 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov