We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
We present error-correcting codes that achieve the information-theoretically best possible trade-off between the rate and error-correction radius. Specifically, for every 0 < R...
—It is well-known that the linear scale-space theory in computer vision is mainly based on the Gaussian kernel. The purpose of the paper is to propose a scale-space theory based ...
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
Embedded Systems are components integrating software and hardware jointly and specifically designed to provide given functionalities. These components may be used in many different...