Our goal is to save energy in wireless sensor networks (WSNs) by periodic duty-cycling of sensor nodes. We schedule sensor nodes between active (transmit or receive) and sleep mod...
A commonly used strategy to address the scalability challenge in object-oriented reverse engineering is to synthesize coarse-grained representations, such as package diagrams. How...
This paper focuses on priority assignment for realtime systems using fixed priority scheduling. It introduces and defines the concept of a “robust” priority ordering: the most...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
We present a fixpoint-based algorithm for context-sensitive interprocedural kill/gen-analysis of programs with thread creation. Our algorithm is precise up to abstraction of sync...