: LOGO is a programming language incorporating turtle graphics, originally devised for teaching computing to young children in elementary and middle schools. Here we advocate the u...
: Assisting everyday life is one major intent of ubiquitous computing (UbiComp). In addition, a given UbiComp infrastructure can be harnessed beyond assisting and helping people in...
Stefan G. Weber, Sebastian Ries, Andreas Heinemann
If one wishes to find out whether a computational problem over discrete data is solvable or how complex it is, the classical approach is to represent the discrete objects in quest...
After two decades of research on automated discovery, many principles are shaping up as a foundation of discovery science. In this paper we view discovery science as automation of ...
In this paper, we use random-selection protocols in the full-information model to solve classical problems in distributed computing. Our main results are the following: • An O(l...
Shafi Goldwasser, Elan Pavlov, Vinod Vaikuntanatha...