Synchronization primitives for large shared-memory multiprocessors need to minimize latency and contention. Software queue-based locks address these goals, but suffer if a process...
Robert W. Wisniewski, Leonidas I. Kontothanassis, ...
We consider iterative algorithms of the form z := f(z), executed by a parallel or distributed computing system. We focus on asynchronous implementations whereby each processor ite...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image formation pr...
Abstract. Software evolution has largely been focused on low-level implementation artefacts through refactoring techniques rather than the architectural level. However code-centric...