Sciweavers

21910 search results - page 4272 / 4382
» The virtual network system
Sort
View
MM
2005
ACM
118views Multimedia» more  MM 2005»
16 years 1 days ago
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Multi-party voice-over-IP (MVoIP) services provide economical and natural group communication mechanisms for many emerging applications such as on-line gaming, distance collaborat...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
MM
2005
ACM
128views Multimedia» more  MM 2005»
16 years 1 days ago
Perceptual media compression for multiple viewers with feedback delay
Human eyes have limited perception capabilities; for example, only 2 degrees of our 140 degree vision field provide the highest quality of perception. Due to this fact the idea of...
Oleg Komogortsev, Javed I. Khan
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
16 years 1 days ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
DRMTICS
2005
Springer
16 years 13 hour ago
The Australian Sony PlayStation Case: How Far Will Anti-circumvention Law Reach in the Name of DRM?
This chapter overviews the legal issues arising from the modification of the Sony PlayStation console under Australian Copyright Law - the so called anti-circumvention provisions....
Brian Fitzgerald
EUROPAR
2005
Springer
16 years 9 hour ago
Early Experience with Scientific Applications on the Blue Gene/L Supercomputer
Abstract. Blue Gene/L uses a large number of low power processors, together with multiple integrated interconnection networks, to build a supercomputer with low cost, space and pow...
George S. Almasi, Gyan Bhanot, Dong Chen, Maria El...
« Prev « First page 4272 / 4382 Last » Next »