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NETGAMES
2005
ACM
16 years 7 days ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
SAC
2005
ACM
16 years 7 days ago
A distributed content-based search engine based on mobile code
Current search engines crawl the Web, download content, and digest this content locally. For multimedia content, this involves considerable volumes of data. Furthermore, this proc...
Volker Roth, Ulrich Pinsdorf, Jan Peters
SIGCSE
2005
ACM
366views Education» more  SIGCSE 2005»
16 years 7 days ago
Using asynchronous discussions to enhance student participation in CS courses
As Computer Science (CS) educators, we are involved in teaching a variety of undergraduate and graduate courses such as database management systems, networking, software developme...
Bhagyavati, Stan Kurkovsky, Christopher C. Whitehe...
SIGCSE
2005
ACM
192views Education» more  SIGCSE 2005»
16 years 7 days ago
Ubiquitous presenter: increasing student access and control in a digital lecturing environment
The University of Washington’s Classroom Presenter lecturing system enables an active lecturing environment by combining a standard electronic slide presentation format with the...
Michelle Wilkerson, William G. Griswold, Beth Simo...
SIGMETRICS
2005
ACM
163views Hardware» more  SIGMETRICS 2005»
16 years 7 days ago
Smooth switching problem in buffered crossbar switches
Scalability considerations drive the switch fabric design to evolve from output queueing to input queueing and further to combined input and crosspoint queueing (CICQ). However, f...
Simin He, Shutao Sun, Wei Zhao, Yanfeng Zheng, Wen...
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