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COBUILD
1998
Springer
15 years 11 months ago
The Metaphor of Virtual Rooms in the Cooperative Learning Environment CLear
In the CLear project we develop a cooperative learning system for supporting learning and training processes of co-located and distributed groups. One of the fundamental concepts o...
Hans-Rüdiger Pfister, Christian Schuckmann, J...
PRESENCE
2006
197views more  PRESENCE 2006»
15 years 6 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula
IJAMC
2010
102views more  IJAMC 2010»
15 years 5 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
201
Voted
HCI
2009
15 years 4 months ago
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Yazhou Huang, Marcelo Kallmann
KDD
2008
ACM
161views Data Mining» more  KDD 2008»
16 years 7 months ago
An inductive database prototype based on virtual mining views
We present a prototype of an inductive database. Our system enables the user to query not only the data stored in the database but also generalizations (e.g. rules or trees) over ...
Élisa Fromont, Adriana Prado, Bart Goethals...