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RAID
2005
Springer
16 years 9 days ago
Virtual Playgrounds for Worm Behavior Investigation
To detect and defend against Internet worms, researchers have long hoped to have a safe convenient environment to unleash and run real-world worms for close observation of their in...
Xuxian Jiang, Dongyan Xu, Helen J. Wang, Eugene H....
EUROPAR
2009
Springer
15 years 11 months ago
MyriXen: Message Passing in Xen Virtual Machines over Myrinet and Ethernet
Data access in HPC infrastructures is realized via user-level networking and OS-bypass techniques through which nodes can communicate with high bandwidth and low-latency. Virtualiz...
Anastassios Nanos, Nectarios Koziris
NETGAMES
2006
ACM
16 years 23 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
NETGAMES
2006
ACM
16 years 23 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
PADS
2009
ACM
16 years 1 months ago
Real-Time Security Exercises on a Realistic Interdomain Routing Experiment Platform
We use a realistic interdomain routing experiment platform to conduct real-time attack and defense exercises for training purposes. Our interdomain routing experiment platform int...
Yue Li, Michael Liljenstam, Jason Liu