An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Psychological literature shows that people do not always make rational choices with respect to whom to collaborate with. Providing the value of candidate connections may help them...
Rory L. L. Sie, Marlies Bitter-Rijpkema, Peter B. ...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...