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ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
15 years 10 months ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho
HICSS
2010
IEEE
164views Biometrics» more  HICSS 2010»
16 years 1 months ago
Embodied Social Presence Theory
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
MM
2003
ACM
167views Multimedia» more  MM 2003»
16 years 7 hour ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
EUROPAR
2008
Springer
15 years 8 months ago
Efficient Shared Memory Message Passing for Inter-VM Communications
Thanks to recent advances in virtualization technologies, it is now possible to benefit from the flexibility brought by virtual machines at little cost in terms of CPU performance....
François Diakhaté, Marc Pérac...
BCSHCI
2007
15 years 8 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell