Sciweavers

21910 search results - page 277 / 4382
» The virtual network system
Sort
View
DSN
2011
IEEE
14 years 6 months ago
Resource and virtualization costs up in the cloud: Models and design choices
—Virtualization offers the potential for cost-effective service provisioning. For service providers who make significant investments in new virtualized data centers in support of...
Daniel Gmach, Jerry Rolia, Ludmila Cherkasova
HPCC
2007
Springer
16 years 26 days ago
Towards Scalable and High Performance I/O Virtualization - A Case Study
I/O Virtualization provides a convenient way of device sharing among guest domains in a virtualized platform (e.g. Xen). However, with the ever-increasing number and variety of dev...
Jinpeng Wei, Jeffrey R. Jackson, John A. Wiegert
NETGAMES
2006
ACM
16 years 20 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
16 years 1 months ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
HICSS
2005
IEEE
124views Biometrics» more  HICSS 2005»
16 years 10 days ago
Bounded in Cyberspace: An Empirical Model of Self-Regulation in Virtual Communities
This article aims to focus on self-regulation mechanisms that are exercised by virtual communities in order to maintain their boundaries of autonomy while directing behavior of th...
Karine Barzilai-Nahon, Seev Neumann