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VRST
2009
ACM
15 years 11 months ago
Crime scene robot and sensor simulation
Virtual reality has been proposed as a training regime for a large number of tasks from surgery rehearsal (cf. [Robb et al. 1996], to combat simulation (cf. [U. S. Congress, Offi...
Robert Codd-Downey, Michael Jenkin
RTSS
2009
IEEE
16 years 1 months ago
Rapid Early-Phase Virtual Integration
In complex hard real-time systems with tight constraints on system resources, small changes in one component of a system can cause a cascade of adverse effects on other parts of t...
Sibin Mohan, Min-Young Nam, Rodolfo Pellizzoni, Lu...
ECAL
2005
Springer
16 years 7 days ago
Simulating Artificial Organisms with Qualitative Physiology
In this paper, we describe an approach to artificial life, which uses Qualitative Reasoning for the simulation of life within a 3D virtual environment. This system uses qualitative...
Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc L...
ACMACE
2008
ACM
15 years 8 months ago
IncreTable, a mixed reality tabletop game experience
IncreTable is a mixed reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions ...
Jakob Leitner, Michael Haller, Kyungdahm Yun, Woon...
NETGAMES
2006
ACM
16 years 20 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei