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VRST
2004
ACM
16 years 3 days ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
VRST
2003
ACM
15 years 12 months ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
188
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SIGGRAPH
1996
ACM
15 years 10 months ago
The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing
This paper presents a paradigm for automatically generating complete camera specifications for capturing events in virtual 3D environments in real-time. We describe a fully implem...
Li-wei He, Michael F. Cohen, David Salesin
SIGCOMM
2010
ACM
15 years 6 months ago
QuagFlow: partnering Quagga with OpenFlow
Computing history has shown that open, multi-layer hardware and software stacks encourage innovation and bring costs down. Only recently this trend is meeting the networking world...
Marcelo Ribeiro Nascimento, Christian Esteve Rothe...
WDAG
2009
Springer
114views Algorithms» more  WDAG 2009»
16 years 1 months ago
Virtual Ring Routing Trends
Virtual Ring Routing (VRR) schemes were introduced in the context of wireless ad hoc networks and Internet anycast overlays. They build a network-routing layer using ideas from dis...
Dahlia Malkhi, Siddhartha Sen, Kunal Talwar, Renat...