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GI
2004
Springer
15 years 12 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
IPSN
2004
Springer
15 years 12 months ago
Sensing uncertainty reduction using low complexity actuation
The performance of a sensor network may be best judged by the quality of application specific information return. The actual sensing performance of a deployed sensor network depe...
Aman Kansal, Eric Yuen, William J. Kaiser, Gregory...
ROBOCUP
2004
Springer
110views Robotics» more  ROBOCUP 2004»
15 years 12 months ago
UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League
UCHILSIM is a robotic simulator specially developed for the RoboCup four-legged league. It reproduces with high accuracy the dynamics of AIBO motions and its interactions with the ...
Juan Cristóbal Zagal, Javier Ruiz-del-Solar
IDEAS
2003
IEEE
106views Database» more  IDEAS 2003»
15 years 11 months ago
Frequent Itemsets Mining for Database Auto-Administration
With the wide development of databases in general and data warehouses in particular, it is important to reduce the tasks that a database administrator must perform manually. The a...
Kamel Aouiche, Jérôme Darmont, Le Gru...
PDP
2003
IEEE
15 years 11 months ago
Automatic Optimisation of Parallel Linear Algebra Routines in Systems with Variable Load
Abstract. In this work an architecture of an automatically tuned linear algebra library proposed in previous works is extended in order to adapt it to platforms where both the CPU ...
Javier Cuenca, Domingo Giménez, José...