Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
This paper presents an approach to build and visualize traceability links and properties of a set of OO software releases. The process recovers an "as is" design from C+...
Giuliano Antoniol, Gerardo Canfora, Andrea De Luci...
Our research goal is to design systems that enable humans to teach tedious, repetitive, simple tasks to a computer. We propose here a learner/problem solver architecture for such ...
Mobile social software is currently designed and conceived to afford serendipitous social interactions in densely populated urban environments. In this paper, I argue that these s...
Mobility footprint refers to the size, weight, and energy demand of the hardware that must be carried by a mobile user to be effective at any time and place. The ideal of a zero m...
Stephen Smaldone, Benjamin Gilbert, Nilton Bila, L...