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» The user experience: designs and adaptations
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ACMACE
2005
ACM
16 years 11 days ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
ICSM
1999
IEEE
15 years 11 months ago
Maintaining Traceability During Object-Oriented Software Evolution: A Case Study
This paper presents an approach to build and visualize traceability links and properties of a set of OO software releases. The process recovers an "as is" design from C+...
Giuliano Antoniol, Gerardo Canfora, Andrea De Luci...
HICSS
1994
IEEE
118views Biometrics» more  HICSS 1994»
15 years 11 months ago
A Distributed Architecture for an Instructable Problem Solver
Our research goal is to design systems that enable humans to teach tedious, repetitive, simple tasks to a computer. We propose here a learner/problem solver architecture for such ...
Jacky Baltes, Bruce A. MacDonald
PERVASIVE
2007
Springer
15 years 6 months ago
Mobile Social Software: Facilitating Serendipity or Encouraging Homogeneity?
Mobile social software is currently designed and conceived to afford serendipitous social interactions in densely populated urban environments. In this paper, I argue that these s...
Jennifer Thom-Santelli
MOBISYS
2009
ACM
16 years 7 months ago
Leveraging smart phones to reduce mobility footprints
Mobility footprint refers to the size, weight, and energy demand of the hardware that must be carried by a mobile user to be effective at any time and place. The ideal of a zero m...
Stephen Smaldone, Benjamin Gilbert, Nilton Bila, L...