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» The user experience: designs and adaptations
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CHI
2006
ACM
16 years 7 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
PSYCHNOLOGY
2008
112views more  PSYCHNOLOGY 2008»
15 years 6 months ago
Tags and the City
This paper analyzes the findings of a set of field studies that explored the use of near field communication (NFC) tags in a mixed reality environment for providing access to digi...
Minna Isomursu
UIST
2005
ACM
16 years 4 days ago
DTLens: multi-user tabletop spatial data exploration
Supporting groups of individuals exploring large maps and design diagrams on interactive tabletops is still an open research problem. Today’s geospatial, mechanical engineering ...
Clifton Forlines, Chia Shen
IADIS
2003
15 years 8 months ago
Communication Profiles and Active Attributes
To realize personalized web services and to design adaptable systems it is necessary to have a possibility for modeling the user’s environment and preferences. A common approach...
Peter Dornbusch, Michael Fahrmair, Eiman Mohyeldin...
ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
16 years 6 days ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...