Virtual avatars in many applications are constructed manually or by a single speech-driven model which needs a lot of training data and long training time. It’s an essential pro...
Mobile devices are currently difficult to customize for the usability needs of elderly users. The elderly are instead referred to specially designed “senior phones” or softwar...
We present experiences and insights into participatory design with individuals who have anterograde amnesia and therefore have extreme difficulty storing new memories. We discuss ...
Conversion between different adaptive hypermedia systems has barely been proposed, yet alone tested in realistic settings. This paper presents the evaluation of the interoperabili...
Alexandra I. Cristea, Helen Ashman, Craig D. Stewa...
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...