Abstract. We investigate layered composition for real-time systems modelled as (networks of) timed automata (TA). We first formulate the principles of layering and transition indep...
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respec...
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norma...
In the Taverna workflow design and enactment tool, users often find it difficult to both manually discover a service or workflow fragment that executes a desired operation on a pie...
David Withers, Edward A. Kawas, E. Luke McCarthy, ...
Abstract. The complexity of today's embedded systems and their development trajectories requires a systematic, model-driven design approach, supported by tooling wherever poss...
Twan Basten, Emiel van Benthum, Marc Geilen, Marti...
Abstract. The paradigms of service-oriented computing and modeldriven development are becoming of increasing importance in the field of software engineering. According to these par...
Natallia Kokash, Christian Krause, Erik P. de Vink