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ICSM
1999
IEEE
15 years 11 months ago
Bunch: A Clustering Tool for the Recovery and Maintenance of Software System Structures
Software systems are typically modified in order to extend or change their functionality, improve their performance, port them to different platforms, and so on. For developers, i...
Spiros Mancoridis, Brian S. Mitchell, Yih-Farn Che...
190
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SIGGRAPH
2010
ACM
15 years 11 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
WOSP
1998
ACM
15 years 11 months ago
Poems: end-to-end performance design of large parallel adaptive computational systems
The POEMS project is creating an environment for end-to-end performance modeling of complex parallel and distributed systems, spanning the domains of application software, runti...
Ewa Deelman, Aditya Dube, Adolfy Hoisie, Yong Luo,...
SCAM
2002
IEEE
15 years 11 months ago
Handling Preprocessor-Conditioned Declarations
Many software systems are developed with configurable functionality, and for multiple hardware platforms and operating systems. This can lead to thousands of possible configuratio...
Lerina Aversano, Massimiliano Di Penta, Ira D. Bax...
MASCOTS
1997
15 years 8 months ago
A Hybrid Simulation Approach Enabling Performance Characterization of Large Software Systems
We describe a method for performance analysis of large software systems that combines a fast instruction-set simulator with off-line detailed analysis of segments of the execution...
Bengt Werner, Peter S. Magnusson