We describe the development of a computer-generated arena within which one can study human place learning by asking subjects to locate an invisible target. A series of studies demo...
L. Nadel, K. G. F. Thomas, H. E. Laurance, R. Skel...
Trust management model that we present is adapted for ubiquitous devices cooperation, rather than for classic client-supplier relationship. We use fuzzy numbers to represent trust...
Markovian processes have long been used to model stochastic environments. Reinforcement learning has emerged as a framework to solve sequential planning and decision-making proble...
Abstract— The prediction of the future states in MultiAgent Systems has been a challenging problem since the begining of MAS. Robotic soccer is a MAS environment in which the pre...
Lessons learned systems (LLS) are systems that support a lessons learned process (LLP) to collect, verify, store, disseminate, and reuse organizational lessons. In this paper we e...