In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
Abstract. In Multi-Agent System, observing other agents and modelling their behaviour represents an essential task: agents must be able to quickly adapt to the environment and infe...
Grazia Bombini, Nicola Di Mauro, Stefano Ferilli, ...
In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
In many negotiation and bargaining scenarios, a particular agent may need to interact repeatedly with another agent. Typically, these interactions take place under incomplete info...
Understanding human emotions is one of the necessary skills for the computer to interact intelligently with human users. The most expressive way humans display emotions is through...
Ira Cohen, Nicu Sebe, Fabio Gagliardi Cozman, Marc...