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ISCA
2006
IEEE
154views Hardware» more  ISCA 2006»
16 years 16 days ago
SODA: A Low-power Architecture For Software Radio
The physical layer of most wireless protocols is traditionally implemented in custom hardware to satisfy the heavy computational requirements while keeping power consumption to a ...
Yuan Lin, Hyunseok Lee, Mark Woh, Yoav Harel, Scot...
NETGAMES
2006
ACM
16 years 14 days ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
P2P
2005
IEEE
106views Communications» more  P2P 2005»
16 years 3 days ago
Chord on Demand
Structured peer-to-peer overlay networks are now an established paradigm for implementing a wide range of distributed services. While the problem of maintaining these networks in ...
Alberto Montresor, Márk Jelasity, Özal...
PODC
2005
ACM
16 years 2 days ago
Simultaneous broadcast revisited
Simultaneous Broadcast protocols allow different parties to broadcast values in parallel while guaranteeing mutual independence of the broadcast values. In this work, we study va...
Alejandro Hevia, Daniele Micciancio
ICN
2005
Springer
16 years 21 hour ago
Load Distribution Performance of the Reliable Server Pooling Framework
Abstract. The Reliable Server Pooling (RSerPool) protocol suite currently under standardization by the IETF is designed to build systems providing highly available services by prov...
Thomas Dreibholz, Erwin P. Rathgeb, Michael Tü...