Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
In this paper we investigate two related aspects of the formalization of open interaction systems: how to specify norms, and how to enforce them by means of sanctions. The problem...
Evolutionary Artificial Neural Networks (EANN) have been a focus of research in the areas of Evolutionary Algorithms (EA) and Artificial Neural Networks (ANN) for the last decade. ...
Over the past several decades, psycholinguists have gained countless insights into the process of child language acquisition. Can these findings be used for the development of lang...
Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...