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AIIDE
2008
15 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ATAL
2008
Springer
15 years 8 months ago
Specifying and enforcing norms in artificial institutions
In this paper we investigate two related aspects of the formalization of open interaction systems: how to specify norms, and how to enforce them by means of sanctions. The problem...
Nicoletta Fornara, Marco Colombetti
AUSAI
2001
Springer
15 years 10 months ago
A Memetic Pareto Evolutionary Approach to Artificial Neural Networks
Evolutionary Artificial Neural Networks (EANN) have been a focus of research in the areas of Evolutionary Algorithms (EA) and Artificial Neural Networks (ANN) for the last decade. ...
Hussein A. Abbass
170
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ECAI
2010
Springer
15 years 7 months ago
Acquisition of Grammar in Autonomous Artificial Systems
Over the past several decades, psycholinguists have gained countless insights into the process of child language acquisition. Can these findings be used for the development of lang...
Kateryna Gerasymova, Michael Spranger
AUSAI
2004
Springer
16 years 5 days ago
An Extension of the H-Search Algorithm for Artificial Hex Players
Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash. The best Hex artificial players analyse the board posi...
Rune Rasmussen, Frédéric Maire