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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
DSVIS
2008
Springer
15 years 8 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
ICCCN
2007
IEEE
16 years 21 days ago
A SpaceTime Oriented Macroprogramming Paradigm for Push-Pull Hybrid Sensor Networking
This paper proposes a spatio-temporal macroprogramming paradigm for push-pull hybrid wireless sensor networks (WSNs). The proposed paradigm, called SpaceTime Oriented Programming ...
Hiroshi Wada, Pruet Boonma, Junichi Suzuki
CSREAESA
2006
15 years 7 months ago
Reliable Management Services for COTS-based Space Systems and Applications
Hybrid spacecraft processing platforms that combine radiation-hardened components with commercialgrade COTS components have the potential to dramatically improve performance while ...
Ian A. Troxel, Eric Grobelny, Grzegorz Cieslewski,...
ENTCS
2007
122views more  ENTCS 2007»
15 years 6 months ago
Plugging a Space Leak with an Arrow
The implementation of conceptually continuous signals in functional reactive programming (FRP) is studied in detail. We show that recursive signals in standard implementations usi...
Hai Liu, Paul Hudak