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SIGGRAPH
1995
ACM
15 years 10 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
OZCHI
2009
ACM
16 years 1 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
INFOCOM
2009
IEEE
16 years 1 months ago
Keep Cache Replacement Simple in Peer-Assisted VoD Systems
—Peer-assisted Video-on-Demand (VoD) systems have not only received substantial recent research attention, but also been implemented and deployed with success in large-scale real...
Jiahua Wu, Baochun Li
ACMACE
2009
ACM
16 years 1 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
LCTRTS
2007
Springer
16 years 28 days ago
Combining source-to-source transformations and processor instruction set extensions for the automated design-space exploration o
Industry’s demand for flexible embedded solutions providing high performance and short time-to-market has led to the development of configurable and extensible processors. The...
Richard Vincent Bennett, Alastair Colin Murray, Bj...