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ICML
2006
IEEE
16 years 7 months ago
Fast direct policy evaluation using multiscale analysis of Markov diffusion processes
Policy evaluation is a critical step in the approximate solution of large Markov decision processes (MDPs), typically requiring O(|S|3 ) to directly solve the Bellman system of |S...
Mauro Maggioni, Sridhar Mahadevan
ICCBR
2007
Springer
16 years 1 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
NORDICHI
2006
ACM
16 years 29 days ago
Supporting 3D window manipulation with a yawing mouse
We present an interaction technique based on a yawing mouse (a device that senses the yaw orientation), designed for integral manipulation of 3D desktop windows in a three degrees...
Rodrigo Almeida, Pierre Cubaud
CGVR
2008
15 years 8 months ago
Algorithms for the Automatic Generation of Urban Streets and Buildings
- We describe the algorithms we have developed to automatically generate street networks and building plots in the automatic procedural creation of a realistic city. Our system fir...
Soon Tee Teoh
DIS
2010
Springer
15 years 5 months ago
Speeding Up and Boosting Diverse Density Learning
Abstract. In multi-instance learning, each example is described by a bag of instances instead of a single feature vector. In this paper, we revisit the idea of performing multi-ins...
James R. Foulds, Eibe Frank