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JVCA
2002
157views more  JVCA 2002»
15 years 6 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
TIT
2002
65views more  TIT 2002»
15 years 6 months ago
On the importance of combining wavelet-based nonlinear approximation with coding strategies
This paper provides a mathematical analysis of transform compression in its relationship to linear and nonlinear approximation theory. Contrasting linear and nonlinear approximatio...
Albert Cohen, Ingrid Daubechies, Onur G. Guleryuz,...
VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
15 years 6 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
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PRESENCE
2007
167views more  PRESENCE 2007»
15 years 6 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
SMA
2008
ACM
192views Solid Modeling» more  SMA 2008»
15 years 5 months ago
Identification of sections from engineering drawings based on evidence theory
View identification is the basal process for solid reconstruction from engineering drawings. A new method is presented to label various views from a section-involved drawing and i...
Jie-Hui Gong, Hui Zhang, Bin Jiang, Jia-Guang Sun