We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
This paper provides a mathematical analysis of transform compression in its relationship to linear and nonlinear approximation theory. Contrasting linear and nonlinear approximatio...
Albert Cohen, Ingrid Daubechies, Onur G. Guleryuz,...
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
View identification is the basal process for solid reconstruction from engineering drawings. A new method is presented to label various views from a section-involved drawing and i...