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GLVLSI
2007
IEEE
140views VLSI» more  GLVLSI 2007»
16 years 1 months ago
Structured and tuned array generation (STAG) for high-performance random logic
Regularly structured design techniques can combat complexity on a variety of fronts. We present the Structured and Tuned Array Generation (STAG) design methodology, which provides...
Matthew M. Ziegler, Gary S. Ditlow, Stephen V. Kos...
GRAPHICSINTERFACE
2008
15 years 8 months ago
A scalability study of web-native information visualization
Several web-native information visualization methods (SVG, HTML5's Canvas, native HTML) are studied to contrast their performances at different data scales. Using Java implem...
Donald W. Johnson, T. J. Jankun-Kelly
MMS
2010
15 years 5 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
202
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SIGMOD
2010
ACM
208views Database» more  SIGMOD 2010»
15 years 5 months ago
An automated, yet interactive and portable DB designer
Tuning tools attempt to configure a database to achieve optimal performance for a given workload. Selecting an optimal set of physical structures is computationally hard since it ...
Ioannis Alagiannis, Debabrata Dash, Karl Schnaitte...
APVIS
2011
14 years 6 months ago
An extended evaluation of the readability of tapered, animated, and textured directed-edge representations in node-link graphs
We present the results of a study comparing five directed-edge representations for use in 2D, screen-based node-link diagrams. The goal of this work is to extend the understandin...
Danny Holten, Petra Isenberg, Jarke J. van Wijk, J...