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CODES
2005
IEEE
16 years 7 days ago
An architectural level design methodology for embedded face detection
Face detection and recognition research has attracted great attention in recent years. Automatic face detection has great potential in a large array of application areas, includin...
Vida Kianzad, Sankalita Saha, Jason Schlessman, Ga...
BCSHCI
2009
15 years 7 months ago
Putting the physical into the digital: issues in designing hybrid interactive surfaces
Hybrid surfaces are interactive systems combining techniques of direct-manipulation multi-touch surface interaction with elements of tangible user interfaces (TUIs). The design sp...
David S. Kirk, Abigail Sellen, Stuart Taylor, Nico...
CHI
2009
ACM
16 years 7 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
ICCD
2007
IEEE
225views Hardware» more  ICCD 2007»
16 years 3 months ago
Fine grain 3D integration for microarchitecture design through cube packing exploration
Most previous 3D IC research focused on “stacking” traditional 2D silicon layers, so the interconnect reduction is limited to interblock delays. In this paper, we propose tech...
Yongxiang Liu, Yuchun Ma, Eren Kursun, Glenn Reinm...
132
Voted
TEI
2010
ACM
135views Hardware» more  TEI 2010»
16 years 1 months ago
Designing interactive kinetic surfaces for everyday objects and environments
This research focuses on the topic of interactive surfaces, especially those which embody kinetic interactions. Through the research, I will provide a definition and a theoretical...
Hyunjung Kim