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VRML
2006
ACM
16 years 22 days ago
Rendering of X3D content on mobile devices with OpenGL ES
The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we explo...
Daniele Nadalutti, Luca Chittaro, Fabio Buttussi
MUM
2005
ACM
107views Multimedia» more  MUM 2005»
16 years 11 days ago
Retargeting vector animation for small displays
We present a method that preserves the recognizability of key object interactions in a vector animation. The method allows an artist to author an animation once, and then output i...
Vidya Setlur, Yingqing Xu, Xuejin Chen, Bruce Gooc...
PG
2002
IEEE
15 years 11 months ago
Lworld: An Animation System Based on Rewriting
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rulebased program...
Hansrudi Noser
GD
2009
Springer
15 years 11 months ago
Port Constraints in Hierarchical Layout of Data Flow Diagrams
Abstract. We present a new application for graph drawing in the context of graphical model-based system design, where manual placing of graphical items is still state-of-the-practi...
Miro Spönemann, Hauke Fuhrmann, Reinhard von ...
SIGGRAPH
2010
ACM
15 years 11 months ago
High resolution passive facial performance capture
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...