The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we explo...
We present a method that preserves the recognizability of key object interactions in a vector animation. The method allows an artist to author an animation once, and then output i...
Vidya Setlur, Yingqing Xu, Xuejin Chen, Bruce Gooc...
Lworld is a computer graphics animation system based on L-systems, a parallel rewriting technique used primarily in computer graphics for plant modeling. Because rulebased program...
Abstract. We present a new application for graph drawing in the context of graphical model-based system design, where manual placing of graphical items is still state-of-the-practi...
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...