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EDUTAINMENT
2006
Springer
15 years 10 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
EDUTAINMENT
2006
Springer
15 years 10 months ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...
EDUTAINMENT
2006
Springer
15 years 10 months ago
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...
Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne...
EDUTAINMENT
2006
Springer
15 years 10 months ago
3D Body Reconstruction from Photos Based on Range Scan
Abstract. We present a data-driven shape model for reconstructing human body models from one or more 2D photos. One of the key tasks in reconstructing the 3D model from image data ...
Hyewon Seo, Young In Yeo, KwangYun Wohn
EDUTAINMENT
2006
Springer
15 years 10 months ago
Designing Social Navigation for a Virtual Community of Practice
Abstract. Social navigation in a community of practice (CoP) is an approach of locating information through increased social awareness. Designing support for social navigation requ...
Wen Xu, Karel Kreijns, Jun Hu
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