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IPPS
2007
IEEE
16 years 1 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
IPPS
2007
IEEE
16 years 1 months ago
A Cost-Effective, High Bandwidth Server I/O network Architecture for Cluster Systems
In this paper we present a cost-effective, high bandwidth server I/O network architecture, named PaScal (Parallel and Scalable). We use the PaScal server I/O network to support da...
Hsing-bung Chen, Gary Grider, Parks Fields
CLOUD
2010
ACM
15 years 12 months ago
Fluxo: a system for internet service programming by non-expert developers
Over the last 10–15 years, our industry has developed and deployed many large-scale Internet services, from e-commerce to social networking sites, all facing common challenges i...
Emre Kiciman, V. Benjamin Livshits, Madanlal Musuv...
SIGIR
2004
ACM
16 years 7 days ago
On scaling latent semantic indexing for large peer-to-peer systems
The exponential growth of data demands scalable infrastructures capable of indexing and searching rich content such as text, music, and images. A promising direction is to combine...
Chunqiang Tang, Sandhya Dwarkadas, Zhichen Xu
COORDINATION
2004
Springer
16 years 6 days ago
Enforcement of Communal Policies for P2P Systems
Abstract. We consider the question of how to establish and enforce communal policies for peer-to-peer (P2P) communities. Generally, members of each P2P community must conform to an...
Mihail F. Ionescu, Naftaly H. Minsky, Thu D. Nguye...