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1997
IEEE
15 years 10 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
RECOMB
2008
Springer
16 years 6 months ago
Fast and Accurate Alignment of Multiple Protein Networks
Comparative analysis of protein networks has proven to be a powerful approach for elucidating network structure and predicting protein function and interaction. A fundamental chall...
Maxim Kalaev, Vineet Bafna, Roded Sharan
ICASSP
2009
IEEE
16 years 1 months ago
Hierarchical fusion of color and depth information at partition level by cooperative region merging
A high level scheme for information fusion to create hierarchical region-based image representations based on a region merging process is presented. The strategy is based on an it...
Felipe Calderero, Ferran Marqués
MOZ
2004
Springer
15 years 12 months ago
Strasheela: Design and Usage of a Music Composition Environment Based on the Oz Programming Model
Strasheela provides a means for the composer to create a symbolic score by formally describing it in a rule-based way. The environment defines a rich music representation for comp...
Torsten Anders, Christina Anagnostopoulou, Michael...
WER
2004
Springer
15 years 12 months ago
Taxonomic Ontology Alignment - an Implementation
With the evolution of the Web evolving towards the Semantic Web, where the information should be presented in a meaningful way for both humans and machines, arises the need for sem...
Carolina Howard Felicíssimo, Karin Koogan B...