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» The relation between protocols and games
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ATAL
2006
Springer
15 years 9 months ago
Learning to commit in repeated games
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
Stéphane Airiau, Sandip Sen
GAMEON
2007
15 years 7 months ago
PANORAMA - Explorations in the Aesthetics of Social Awareness
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspire...
Anton Eliëns, Dhaval Vyas
FDG
2009
ACM
16 years 16 days ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
WOA
2004
15 years 7 months ago
A Game-Theoretic Operational Semantics
Abstract-- In this paper we present the communication architecture of the DALI Logic Programming Agent-Oriented language and we discuss its semantics. We have designed a meta-level...
Arianna Tocchio, Stefania Costantini, Alessia Vert...
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
16 years 25 days ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...