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AAAI
2006
15 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
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ESANN
2006
15 years 8 months ago
Enhanced maxcut clustering with multivalued neural networks and functional annealing
Enrique Mérida Casermeiro, Domingo Ló...
ESANN
2006
15 years 8 months ago
Designing neural network committees by combining boosting ensembles
The use of modified Real Adaboost ensembles by applying weighted emphasis on erroneous and critical (near the classification boundary) has been shown to lead to improved designs, ...
Vanessa Gómez-Verdejo, Aníbal R. Fig...