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NETGAMES
2006
ACM
16 years 20 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SENSYS
2006
ACM
16 years 19 days ago
The tenet architecture for tiered sensor networks
Most sensor network research and software design has been guided by an architectural principle that permits multi-node data fusion on small-form-factor, resource-poor nodes, or mo...
Omprakash Gnawali, Ki-Young Jang, Jeongyeup Paek, ...
SIGCOMM
2006
ACM
16 years 19 days ago
Drafting behind Akamai (travelocity-based detouring)
To enhance web browsing experiences, content distribution networks (CDNs) move web content “closer” to clients by caching copies of web objects on thousands of servers worldwi...
Ao-Jan Su, David R. Choffnes, Aleksandar Kuzmanovi...
WIKIS
2006
ACM
16 years 19 days ago
WikiTrails: augmenting Wiki structure for collaborative, interdisciplinary learning
Wikis are currently in high demand in a large variety of fields, due to their simplicity and flexible nature. Documentation, reporting, project management, online glossaries and d...
Silvan Reinhold
CODES
2005
IEEE
16 years 9 days ago
Blue matter on blue gene/L: massively parallel computation for biomolecular simulation
This paper provides an overview of the Blue Matter application development effort within the Blue Gene project that supports our scientific simulation efforts in the areas of pro...
Robert S. Germain, Blake G. Fitch, Aleksandr Raysh...
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