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NETGAMES
2006
ACM
16 years 16 days ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
IPPS
2006
IEEE
16 years 18 days ago
A study of MPI performance analysis tools on Blue Gene/L
Applications on todays massively parallel supercomputers rely on performance analysis tools to guide them toward scalable performance on thousands of processors. However, conventi...
I-Hsin Chung, Robert Walkup, Hui-Fang Wen, Hao Yu
INFOCOM
2002
IEEE
15 years 11 months ago
TCP-SMO: Extending TCP to Support Medium-Scale Multicast Applications
Abstract—Scalable reliable multicast protocols have been a focus of recent research, tackling the problem of efficient reliable data delivery to an arbitrarily large number of r...
Sam Liang, David R. Cheriton
ECOOP
2009
Springer
16 years 7 months ago
Making Sense of Large Heaps
Abstract. It is common for large-scale Java applications to suffer memory problems, whether inefficient designs that impede scalability, or lifetime bugs such as leaks. Making sens...
Nick Mitchell, Edith Schonberg, Gary Sevitsky
HYBRID
2007
Springer
15 years 10 months ago
Distributed Hybrid Control for Multiple-Pursuer Multiple-Evader Games
Multiple-pursuer multiple-evader games raise fundamental and novel problems in control theory and robotics. In this paper, we propose a distributed solution to this problem that si...
Michael M. Zavlanos, George J. Pappas