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NETGAMES
2005
ACM
15 years 12 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
SOCO
2005
Springer
15 years 11 months ago
On the Revival of Dynamic Languages
The programming languages of today are stuck in a deep rut that has developed over the past 50 years. Although we are faced with new challenges posed by enormous advances in hardwa...
Oscar Nierstrasz, Alexandre Bergel, Marcus Denker,...
HLK
2003
IEEE
15 years 11 months ago
Regularized 3D Morphable Models
Three-dimensional morphable models of object classes are a powerful tool in modeling, animation and recognition. We introduce here the new concept of regularized 3D morphable mode...
Curzio Basso, Thomas Vetter, Volker Blanz
ELPUB
2003
ACM
15 years 11 months ago
Layout Design Principles for Cross Platform Publications
Design is a way of communication and expression. Words, shapes and images are a language and all together contribute to an effective communication. Designers and creative media la...
Angeliki Tevekeli
ICANN
2003
Springer
15 years 11 months ago
Meta-learning for Fast Incremental Learning
Model based learning systems usually face to a problem of forgetting as a result of the incremental learning of new instances. Normally, the systems have to re-learn past instances...
Takayuki Oohira, Koichiro Yamauchi, Takashi Omori