Hyper-heuristics can be thought of as “heuristics to choose heuristics”. They are concerned with adaptively finding solution methods, rather than directly producing a solutio...
Traditional object-oriented programming languages can be difficult to use when working with ontologies, leading to the creation of domain-specific languages designed specifically...
Vangelis Vassiliadis, Jan Wielemaker, Chris Mungal...
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Network protocol designers, both at the physical and network level, have long considered interference and simultaneous transmission in wireless protocols as a problem to be avoide...
Aveek Dutta, Dola Saha, Dirk Grunwald, Douglas C. ...
Many network applications have stringent end-to-end latency requirements, including VoIP and interactive video conferencing, automated trading, and high-performance computing—wh...
Ramana Rao Kompella, Kirill Levchenko, Alex C. Sno...