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MODELS
2007
Springer
16 years 23 days ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
RAID
2007
Springer
16 years 22 days ago
Understanding Precision in Host Based Intrusion Detection
Abstract. Many host-based anomaly detection systems monitor process execution at the granularity of system calls. Other recently proposed schemes instead verify the destinations of...
Monirul I. Sharif, Kapil Singh, Jonathon T. Giffin...
RE
2007
Springer
16 years 22 days ago
Value-Based Requirements Traceability: Lessons Learned
Abstract. Traceability from requirements to code is mandated by numerous software development standards. These standards, however, are not explicit about the appropriate level of q...
Alexander Egyed, Paul Grünbacher, Matthias He...
SOCO
2007
Springer
16 years 22 days ago
Patterns of Component Evolution
Contemporary software systems are composed of many components, which, in general, undergo phased and incremental development. In order to facilitate the corresponding construction ...
Rajesh Vasa, Markus Lumpe, Jean-Guy Schneider
VAMOS
2007
Springer
16 years 22 days ago
An Aspect-oriented Approach for Representing Variability in Product Line Architecture
Aspect-oriented software development has recently emerged as a new paradigm for systematic modularization and representation of the crosscutting concern. Because the variability i...
Youngbong Kim, Mikyeong Moon, Keunhyuk Yeom