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» The many levels of CSCL
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AAAI
2008
15 years 9 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
USS
2008
15 years 9 months ago
Towards Systematic Evaluation of the Evadability of Bot/Botnet Detection Methods
Automated bot/botnet detection is a difficult problem given the high level of attacker power. We propose a systematic approach for evaluating the evadability of detection methods....
Elizabeth Stinson, John C. Mitchell
CIKM
2008
Springer
15 years 8 months ago
Group-based learning: a boosting approach
This paper points out that many machine learning problems in IR should be and can be formalized in a novel way, referred to as `group-based learning'. In group-based learning...
Weijian Ni, Jun Xu, Hang Li, Yalou Huang
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CIKM
2008
Springer
15 years 8 months ago
Managing collaborative feedback information for distributed retrieval
Despite the many research efforts invested recently in peerto-peer search engines, none of the proposed system has reached the level of quality and efficiency of their centralized...
Pascal Felber, Toan Luu, Martin Rajman, Etienne Ri...
CBMS
2005
IEEE
15 years 8 months ago
Biclustering of Expression Data Using Simulated Annealing
In gene expression data a bicluster is a subset of genes and a subset of conditions which show correlating levels of expression. However, the problem of finding significant biclu...
Kenneth Bryan, Padraig Cunningham, Nadia Bolshakov...