Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
This paper presents an approach for embodying nonfunctional requirements (NFRs) into software architecture using architectural tactics. Architectural tactics are reusable architec...
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
The Unified Modeling Language (UML) is considered as the lingua franca in software engineering. Despite various web modeling languages having emerged in the past decade, in the fie...
Manuel Wimmer, Andrea Schauerhuber, Wieland Schwin...
The following article is motivated by the current efforts of the Object Management Group (OMG) to standardize object-oriented modelling languages. In the face of the great economi...