Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
As communication and I/O traffic increase on the interconnection network of high-performance systems, network contention becomes a critical problem drastically reducing performan...
In this paper, we study the inconsistency problem in data broadcast. While data items in a mobile computing system are being broadcast, update transactions may install new values ...
We have investigated the register file requirements of dynamically scheduled processors using register renaming and dispatch queues running the SPEC92 benchmarks. We looked at pro...
This paper presents a detailed comparison of the relative importance of allowing concurrent writers versus the choice of the underlying consistency model. Our comparison is based ...