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» The human infrastructure of cyberinfrastructure
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HUC
2004
Springer
15 years 11 months ago
The NearMe Wireless Proximity Server
Abstract. NearMe is a server, algorithms, and application programming interfaces (APIs) for clients equipped with 802.11 wireless networking (Wi-Fi) to compute lists of people and ...
John Krumm, Ken Hinckley
ISWC
2003
IEEE
15 years 11 months ago
First Steps Towards Handheld Augmented Reality
In this paper we describe the first stand-alone Augmented Reality (AR) system with self-tracking running on an unmodified personal digital assistant (PDA) with a commercial camera...
Daniel Wagner, Dieter Schmalstieg
HT
2003
ACM
15 years 11 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
NSPW
2003
ACM
15 years 11 months ago
Public key distribution through "cryptoIDs"
In this paper, we argue that person-to-person key distribution is best accomplished with a key-centric approach, instead of PKI: users should distribute public key fingerprints in...
Trevor Perrin
SIGUCCS
2003
ACM
15 years 11 months ago
Instructional support at small universities: a training perspective
This paper intends to present the challenges and opportunities encountered in technology training at small institutions using Trinity University as a case in point. During the cou...
Vidya Ananthanarayanan, Judith Reiffert