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ATAL
2008
Springer
15 years 8 months ago
Simulating human behaviors in agent societies
As increasing numbers of processors and agents pervade the human environment, societies comprising both humans and agents will emerge. Presently, it is unknown how a person might ...
Alicia Ruvinsky, Michael N. Huhns
CHI
2007
ACM
15 years 10 months ago
Social responses to virtual humans: implications for future interface design
Do human-human social interactions carry over to humanvirtual human social interactions? How does this affect future interface designers? We replicated classical tests of social i...
Catherine A. Zanbaka, Amy Catherine Ulinski, Paula...
CVPR
2004
IEEE
16 years 8 months ago
Role of Shape and Kinematics in Human Movement Analysis
Human gait and activity analysis from video is presently attracting a lot of attention in the computer vision community. In this paper, we analyze the role of two of the most impo...
Ashok Veeraraghavan, Amit K. Roy Chowdhury, Rama C...
ICCBR
1997
Springer
15 years 11 months ago
Supporting Combined Human and Machine Planning: An Interface for Planning by Analogical Reasoning
Realistic and complex planning situations require a mixed-initiative planning framework in which human and automated planners interact to mutually construct a desired plan. Ideally...
Michael T. Cox, Manuela M. Veloso
TSMC
2008
117views more  TSMC 2008»
15 years 5 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez