The Catchment Feature Model (CFM) addresses two questions in multimodal interaction: how do we bridge video and audio processing with the realities of human multimodal communicati...
Discrete and continuous modes of manual control are fundamentally different: buttons select or change state, while handles persistently modulate an analog parameter. User interfac...
Given the importance of credibility in computing products, the research on computer credibility is relatively small. To enhance knowledge about computers and credibility, we defin...
tasks to be performed. This Abstract Artifact Model is a description of the form of the artifact(s) without any nt to concrete implementation detail. The Abstract Artifact Model is...
Peter Johnson, Stephanie Wilson, Panos Markopoulos...
This paper focuses on the design of pleasurably playful interfaces within an interactive art context. It describes the development of a framework of thirteen pleasures of play and ...